<?xml version="1.0" encoding="UTF-8"?>
<!-- You can translate these in-game to get better context! See README.txt -->
<roomnames>
    <roomname x="0" y="18" english="Single-slit Experiment" translation="آزمایش تک شکاف" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
    <roomname x="0" y="19" english="Don&apos;t Flip Out" translation="خونسردیت رو حفظ کن" explanation="Flip as in gravity flip, but also the expression in english, as in, keep your cool"/>
    <roomname x="1" y="0" english="I&apos;m Sorry" translation="ببخش" explanation="The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;."/>
    <roomname x="1" y="1" english="Please Forgive Me!" translation="لطفا مرا ببخش!" explanation="The room above this one is I&apos;m Sorry"/>
    <roomname x="1" y="17" english="Rascasse" translation="ماهی خاردار" explanation="This is a type of fish with lots of thorny spikes on its back"/>
    <roomname x="1" y="18" english="Keep Going" translation="ادامه بده" explanation="Literally just &apos;Keep Going&apos;, through the room"/>
    <roomname x="1" y="19" english="Shuffled Hallway" translation="راهروی تو در تو" explanation="Just describes how the room looks. &apos;Shuffled&apos; as in offset."/>
    <roomname x="2" y="0" english="Kids His Age Bounce" translation="هم‌سن‌هاش مثل فنر می‌پرن" explanation="An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case."/>
    <roomname x="2" y="1" english="Playing Foosball" translation="فوتبال دستی" explanation="This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football"/>
    <roomname x="2" y="4" english="Philadelphia Experiment" translation="آزمایش فیلادلفیا" explanation="There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation."/>
    <roomname x="2" y="16" english="Get Ready To Bounce" translation="آماده پریدن باش" explanation="The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up."/>
    <roomname x="2" y="17" english="It&apos;s Perfectly Safe" translation="اینجا امنه" explanation="The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe."/>
    <roomname x="2" y="18" english="Young Man, It&apos;s Worth the Challenge" translation="جوان، ارزشش رو داره" explanation="Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;."/>
    <roomname x="2" y="19" english="Double-slit Experiment" translation="آزمایش دو شکاف" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
    <roomname x="3" y="0" english="Merge" translation="ادغام" explanation="A wide section connecting to a narrower section - merge as in traffic"/>
    <roomname x="3" y="1" english="A Difficult Chord" translation="آکورد دشوار" explanation="This room resembles a guitar chord"/>
    <roomname x="3" y="4" english="Why So Blue?" translation="چرا حالت گرفته‌س؟" explanation="The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue."/>
    <roomname x="3" y="16" english="Brought to you by the letter G" translation="با تشکر از حرف G" explanation="Reference to Seseme Street - also, this room resembles the letter G"/>
    <roomname x="3" y="17" english="Thorny Exchange" translation="تعاملی تیز" explanation="Two people having a polite argument could be described as having a Thorny Exchange of words."/>
    <roomname x="3" y="18" english="Square Root" translation="جذر" explanation="This room resembles a Square Root symbol."/>
    <roomname x="3" y="19" english="They Call Him Flipper" translation="اسمش فیلپره" explanation="This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM"/>
    <roomname x="4" y="0" english="Vibrating String Problem" translation="مسئله نوسان ریسمان" explanation="Another science themed room name, this one has two gravity lines that you bounce between."/>
    <roomname x="4" y="1" english="The Living Dead End" translation="ته ته جاده" explanation="&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac"/>
    <roomname x="4" y="2" english="AAAAAA" translation="آآآآآآ" explanation="The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title."/>
    <roomname x="4" y="3" english="Diode" translation="دیود" explanation="This room can only be passed through in one direction. It resembles the electrical component."/>
    <roomname x="4" y="4" english="I Smell Ozone" translation="بوی ازون میاد" explanation="When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here."/>
    <roomname x="4" y="16" english="Free Your Mind" translation="ذهنت را آزاد کن" explanation="Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A"/>
    <roomname x="4" y="17" english="I Changed My Mind, Thelma..." translation="نظرم عوض شد تلما..." explanation="The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers"/>
    <roomname x="4" y="18" english="Hitting the Apex" translation="سر پیچ ناز" explanation="&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner"/>
    <roomname x="4" y="19" english="Three&apos;s a Crowd" translation="تا سه نشه" explanation="From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three."/>
    <roomname x="5" y="0" english="Spike Strip Deployed" translation="تیغ‌ها فعال شدن" explanation="This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car."/>
    <roomname x="5" y="1" english="Anomaly" translation="غیرطبیعی" explanation="As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage."/>
    <roomname x="5" y="16" english="In a Single Bound" translation="یک باره" explanation="Superman is described as being able to leap tall buildings in a single bound."/>
    <roomname x="5" y="17" english="Indirect Jump Vector" translation="زاویه پرش غیرمستقیم" explanation="If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!"/>
    <roomname x="6" y="0" english="Topsy Turvyism" translation="بالا پایین شده" explanation="Topsy Turvy is Australian slang for upside down"/>
    <roomname x="6" y="1" english="Purest Unobtainium" translation="خالص‌ترین عنصر نیافتنی" explanation="Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium"/>
    <roomname x="6" y="16" english="Barani, Barani" translation="معلق و ملق" explanation="A Barani is a technical term for doing a flip on a trampoline"/>
    <roomname x="6" y="17" english="Safety Dance" translation="رقص امن" explanation="Named after the 80s song by Men Without Hats."/>
    <roomname x="7" y="0" english="Standing Wave" translation="موج ایستاده" explanation="Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins."/>
    <roomname x="7" y="15" english="Entanglement Generator" translation="ژنراتور درهم‌‌تنیدگی" explanation="This room contains a teleporter. Entanglement is an idea from quantum mechanics."/>
    <roomname x="7" y="16" english="Heady Heights" translation="اون بالا بالاها" explanation="Just below the highest point in the level."/>
    <roomname x="7" y="17" english="Exhausted?" translation="خسته شدی؟" explanation="This room has an exit that sort of suggests an Exhaust Pipe in a car."/>
    <roomname x="7" y="18" english="The Tantalizing Trinket" translation="ترینکت وسوسه‌کننده" explanation="You see this Trinket just out of reach as you fall through the room."/>
    <roomname x="7" y="19" english="The Bernoulli Principle" translation="معادله برنولی" explanation="Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight."/>
    <roomname x="8" y="9" english="Teleporter Divot" translation="تکیه دورنورد" explanation="There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room"/>
    <roomname x="9" y="9" english="The Tower" translation="برج" explanation="This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card."/>
    <roomname x="10" y="4" english="Seeing Red" translation="چشمی پر از خون" explanation="This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)"/>
    <roomname x="10" y="5" english="Energize" translation="روشنش کن" explanation="There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters."/>
    <roomname x="10" y="6" english="Down Under" translation="اون پایین مایینا" explanation="Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms"/>
    <roomname x="10" y="7" english="A Deception" translation="حیله" explanation="This room appears trivial at first, but is connected to a difficult trinket challenge"/>
    <roomname x="11" y="4" english="Building Apport" translation="رابطه از دور ساختن" explanation="An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport)."/>
    <roomname x="11" y="5" english="Frown Upside Down" translation="اخما رو باز کن" explanation="To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy"/>
    <roomname x="11" y="6" english="Shenanigan" translation="شیطنت" explanation="Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret"/>
    <roomname x="11" y="7" english="Prize for the Reckless" translation="جایزه کله‌شق‌ها" explanation="This room contains a trinket that can only be collected by doing something difficult"/>
    <roomname x="11" y="11" english="Conveying a New Idea" translation="تسمه افکار جدید" explanation="This is the first room you encounter that has conveyor belts in it"/>
    <roomname x="11" y="12" english="One Way Room" translation="اتاق یک طرفه" explanation="Can only be travelled through in one direction"/>
    <roomname x="11" y="13" english="Boldly To Go" translation="سفر با عزم" explanation="Star Trek reference, this rooms is near the entrance to the space station level"/>
    <roomname x="11" y="14" english="The Filter" translation="فیلتر" explanation="Like a filter from an air conditioning vent"/>
    <roomname x="12" y="3" english="Security Sweep" translation="بازرسی امنیتی" explanation="Contains a single, fast moving enemy that moves up and down."/>
    <roomname x="12" y="4" english="Gantry and Dolly" translation="جرثقیل دروازه‌ای" explanation="Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms."/>
    <roomname x="12" y="5" english="The Yes Men" translation="آدم بله گو" explanation="Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses"/>
    <roomname x="12" y="6" english="Stop and Reflect" translation="استراحت و تامل" explanation="Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress."/>
    <roomname x="12" y="7" english="V Stitch" translation="بافت هفتی" explanation="A V Stitch is a type of crochet stitch."/>
    <roomname x="12" y="11" english="Upstream Downstream" translation="جریان بالا و پایین" explanation="As in swimming upstream or downstream, with or against a current in a river"/>
    <roomname x="12" y="12" english="The High Road is Low" translation="راه درست از پایین" explanation="This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go."/>
    <roomname x="12" y="13" english="Give Me A V" translation="حالا یه ۷ بده" explanation="Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!"/>
    <roomname x="12" y="14" english="Outer Hull" translation="بدنه بیرونی" explanation="The entrance to the Space Station 2 level - the outer hull of a space station."/>
    <roomname x="13" y="0" english="It&apos;s Not Easy Being Green" translation="سبز بودن سخته" explanation="References a song by Kermit from the Muppets. This room is where you find the green crewmate."/>
    <roomname x="13" y="3" english="Linear Collider" translation="خطوط متقاطع" explanation="An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies."/>
    <roomname x="13" y="4" english="Comms Relay" translation="مرکز ارتباطات" explanation="This room contains some communication equipment, like a radio."/>
    <roomname x="13" y="5" english="Welcome Aboard" translation="خوش آمدی" explanation="The first room in the game"/>
    <roomname x="13" y="6" english="Trench Warfare" translation="جنگ خندقی" explanation="Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback."/>
    <roomname x="13" y="7" english="B-B-B-Busted" translation="گیر افتادی" explanation="Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;."/>
    <roomname x="13" y="8" english="Level Complete!" translation="پایان مرحله!" explanation="This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage."/>
    <roomname x="13" y="9" english="Lighter Than Air" translation="سبک‌تر از هوا" explanation="This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air."/>
    <roomname x="13" y="10" english="The Solution is Dilution" translation="راه‌حل باید راه‌حل باشد" explanation="This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution."/>
    <roomname x="13" y="11" english="The Cuckoo" translation="دروغ کوکو" explanation="This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!"/>
    <roomname x="13" y="12" english="Backsliders" translation="عقب‌ران" explanation="A conveyor belt in this room pushes against you as you try to move, so you slide backwards."/>
    <roomname x="13" y="13" english="Select Track" translation="انتخاب مسیر" explanation="There are two paths you can pick between here"/>
    <roomname x="14" y="0" english="Green Dudes Can&apos;t Flip" translation="سبزها نمی‌پرن" explanation="You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;."/>
    <roomname x="14" y="1" english="This is how it is" translation="همینه که هست" explanation="literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;"/>
    <roomname x="14" y="2" english="That&apos;s Why I Have To Kill You" translation="برای همین باید بمیری" explanation="The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope."/>
    <roomname x="14" y="3" english="Atmospheric Filtering Unit" translation="واحد فیلتر اتمسفری" explanation="An early room, looks a bit like an air filter"/>
    <roomname x="14" y="4" english="It&apos;s a Secret to Nobody" translation="برای هیچ کس پنهان نیست" explanation="A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket."/>
    <roomname x="14" y="5" english="Conundrum" translation="معما" explanation="Conundrum as in puzzle, riddle, problem to be solved"/>
    <roomname x="14" y="6" english="Boo! Think Fast!" translation="زود! تند! فکر کن!" explanation="Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it."/>
    <roomname x="14" y="7" english="The Sensible Room" translation="اتاق منطقی" explanation="Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious."/>
    <roomname x="14" y="8" english="The Hanged Man, Reversed" translation="آویزان و وارونه" explanation="Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality."/>
    <roomname x="14" y="9" english="Green Grotto" translation="باغ سبز" explanation="A peaceful green room."/>
    <roomname x="14" y="10" english="Manic Mine" translation="معدنچی دیوانه" explanation="A reference to the 8-bit game Manic Miner."/>
    <roomname x="14" y="11" english="Clarion Call" translation="ندای دروغ" explanation="A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over."/>
    <roomname x="14" y="12" english="Gordian Knot" translation="گره گوردی" explanation="As in the Gordian Knot from greek history. A complicated room that can be passed through twice."/>
    <roomname x="14" y="13" english="You Chose... Poorly" translation="تصمیمت... غلط بود" explanation="This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film."/>
    <roomname x="15" y="0" english="Murdering Twinmaker" translation="دورنورد دوقلو" explanation="Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work..."/>
    <roomname x="15" y="1" english="A Bisected Spiral" translation="اسپیرال مقطوع" explanation="Room is a spiral, cut down the middle"/>
    <roomname x="15" y="2" english="Take the Red Pill" translation="قرص قرمز رو بردار" explanation="This is a Matrix reference that hasn&apos;t aged well, lol"/>
    <roomname x="15" y="3" english="Traffic Jam" translation="ترافیک قفل شده" explanation="The enemies in this room are Stop Signs"/>
    <roomname x="15" y="4" english="Leap of Faith" translation="پرش ایمان" explanation="To take a leap of faith means to do something without knowing how it&apos;s going to turn out."/>
    <roomname x="15" y="5" english="Solitude" translation="خلوت خود" explanation="As in being alone, or in this case, lost by yourself"/>
    <roomname x="15" y="6" english="Driller" translation="دریل‌کن" explanation="Technically references the name of a C64 game, but that doesn&apos;t matter much"/>
    <roomname x="15" y="7" english="Exhaust Chute" translation="لوله اگزوز" explanation="Like a factory exhaust chute for disposing of rubbish"/>
    <roomname x="15" y="8" english="Sorrow" translation="غم" explanation="A difficult room that you might die in a lot"/>
    <roomname x="15" y="9" english="doomS" translation="جنگ" explanation="The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!"/>
    <roomname x="15" y="10" english="Swoop" translation="گنج" explanation="See the note for room (15,9), doomS."/>
    <roomname x="15" y="11" english="Chinese Rooms" translation="اتاق چینی" explanation="This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room."/>
    <roomname x="15" y="12" english="You Just Keep Coming Back" translation="هی برمیگردی" explanation="You can pass through this room up to three times, depending on which route you take through the level."/>
    <roomname x="15" y="13" english="Hyperspace Bypass 5" translation="مسیر هایپراسپیس ۵" explanation="A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy."/>
    <roomname x="16" y="0" english="I Love You" translation="عاشقتم" explanation="The room contains a couple of heart shaped enemies"/>
    <roomname x="16" y="1" english="As you like it" translation="همون طور که میخوای" explanation="This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play."/>
    <roomname x="16" y="2" english="Short Circuit" translation="اتصالی کرد" explanation="Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards."/>
    <roomname x="16" y="3" english="Twisty Little Passages" translation="مسیرهای پر پیچ و خم" explanation="A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike"/>
    <roomname x="16" y="6" english="Quicksand" translation="شن روان" explanation="Contains lots of dissolving platforms."/>
    <roomname x="16" y="7" english="The Tomb of Mad Carew" translation="مقبره‌ی کارو دیوانه" explanation="A very obscure reference to the C64 game Dizzy"/>
    <roomname x="16" y="8" english="Parabolica" translation="منحنی‌وار" explanation="This room contains a section of wall in the shape of a parabolic arch."/>
    <roomname x="16" y="9" english="$eeing Dollar $ign$" translation="هم$ جا د$ار" explanation="This is a green room that resembles a dollar sign shape"/>
    <roomname x="16" y="10" english="What Lies Beneath?" translation="زیر چه خبره؟" explanation="The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room."/>
    <roomname x="16" y="11" english="Spikes Do!" translation="تیغ بود!" explanation="This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!"/>
    <roomname x="16" y="12" english="Ha Ha Ha Not Really" translation="هاها نه بابا" explanation="This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. "/>
    <roomname x="16" y="13" english="Plain Sailing from Here On" translation="از اینجا دیگه راحته" explanation="This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie"/>
    <roomname x="17" y="0" english="As we go up, we go down" translation="بالا بری پایین میای" explanation="Named after the 1995 song by Guided by Voices"/>
    <roomname x="17" y="1" english="Maze With No Entrance" translation="مارپیچ بدون ورودی" explanation="This room is a maze which has no entrance, due to the nature of the warping mechanic."/>
    <roomname x="17" y="2" english="The Brown Gate" translation="دروازه قهوه‌ای" explanation="I think this is an Ultima 7 reference? A literal translation is fine here"/>
    <roomname x="17" y="3" english="Edge Games" translation="بازی در لبه‌ها" explanation="Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made"/>
    <roomname x="17" y="7" english="Brass Sent Us Under The Top" translation="از بالا مارو فرستادن" explanation="The enemies in this room look like little army guys"/>
    <roomname x="17" y="8" english="The Warning" translation="هشدار هشدار" explanation="This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead."/>
    <roomname x="17" y="9" english="Just Pick Yourself Down" translation="خودت رو پایین بیار" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
    <roomname x="17" y="10" english="If You Fall Up" translation="اگر افتادی بالا" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
    <roomname x="17" y="11" english="Chipper Cipher" translation="رمزگشای بشاش" explanation="Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;."/>
    <roomname x="18" y="0" english="Time to get serious" translation="وقت جدی بودنه" explanation="Literal, this is the first room in the stage which is fairly difficult"/>
    <roomname x="18" y="1" english="Wheeler&apos;s Wormhole" translation="کرم‌چاله‌ی ویلر" explanation="Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it."/>
    <roomname x="18" y="2" english="Sweeney&apos;s Maze" translation="مارپیچ سوینی" explanation="Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney"/>
    <roomname x="18" y="3" english="Mind The Gap" translation="مراقب چاله باش" explanation="Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform"/>
    <roomname x="18" y="7" english="A Wrinkle in Time" translation="شکافی در زمان" explanation="The name of a 60&apos;s science fiction book. There is a teleporter in this room."/>
    <roomname x="18" y="8" english="Getting Here is Half the Fun" translation="اینجا رسیدن خودش کاریه" explanation="The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge."/>
    <roomname x="18" y="9" english="Your Bitter Tears... Delicious" translation="اشک‌هات چه شیرینه" explanation="Part of the Veni Vidi Vici sequence. Taunting the player."/>
    <roomname x="18" y="10" english="Easy Mode Unlocked" translation="حالت کودکان فعال شد" explanation="Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death."/>
    <roomname x="18" y="11" english="Vici!" translation="آمدم!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
    <roomname x="18" y="12" english="Vidi" translation="دیدم!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
    <roomname x="18" y="13" english="Veni" translation="فتح کردم!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
    <roomname x="18" y="14" english="Doing Things The Hard Way" translation="راه سخت رو در پیش گرفتن" explanation="The starting room from the Veni, Vidi, Vici! challenge."/>
    <roomname x="19" y="0" english="To The Batcave!" translation="به غار خفاش!" explanation="The Batcave, as in Batman&apos;s hideout."/>
    <roomname x="19" y="1" english="Ascending and Descending" translation="صعود و نزول" explanation="Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this."/>
    <roomname x="19" y="2" english="Shockwave Rider" translation="موج‌سوار" explanation="Named after a 70&apos;s Science Fiction novel"/>
    <roomname x="19" y="3" english="This will make you flip" translation="این سرت رو درد میاره" explanation="Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper"/>
    <roomname x="41" y="51" english="1950 Silverstone Grand V" translation="سیلورستون ۷ بزرگ ۱۹۵۰" explanation="Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="41" y="52" english="DIY V Repair" translation="تعمیرات خودی ۷" explanation="DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour"/>
    <roomname x="41" y="56" english="Now Take My Lead" translation="مثل من انجام بده" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="42" y="52" english="Party Time!" translation="وقت جشنه!" explanation="The first room after the black and white section. Doesn&apos;t refer to any TV show."/>
    <roomname x="42" y="56" english="What Are You Waiting For?" translation="منتظر چی هستی؟" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="43" y="51" english="The Voon Show" translation="برنامه ۷وون" explanation="Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="43" y="52" english="Upstairs, Downstairs" translation="طبقه بالا، پایین" explanation="Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)"/>
    <roomname x="43" y="56" english="Don&apos;t Get Ahead of Yourself!" translation="حواست به خودت باشه!" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="44" y="51" english="Vertigo" translation="سرگیجه" explanation="Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="44" y="52" english="Timeslip" translation="تونل زمان" explanation="Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
    <roomname x="44" y="56" english="Very Good" translation="بسیار خوب" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="45" y="52" english="Three&apos;s Company" translation="سه مجرد" explanation="Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
    <roomname x="45" y="56" english="Must I Do Everything For You?" translation="همه چیز رو خودم باید انجام بدم؟" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="46" y="54" english="Temporary Fault..." translation="نقص فنی..." explanation="Opening room of the final level."/>
    <roomname x="46" y="56" english="Now Stay Close To Me..." translation="نزدیک من باش..." explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="47" y="52" english="Cosmic Creepers" translation="گربه فضایی" explanation="Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!"/>
    <roomname x="47" y="54" english="Do Not Adjust the V-hold" translation="به کنترل ۷ دست نزن" explanation="I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="47" y="56" english="...But Not Too Close" translation="... انقدر نزدیک هم نه" explanation="In this room, if you go too quickly, your crewmate will walk into spikes."/>
    <roomname x="48" y="52" english="The Villi People" translation="مردم ۷وستا" explanation="Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People."/>
    <roomname x="48" y="54" english="Regular Service Will Return Shortly" translation="به زودی برمی‌گردیم" explanation="This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)"/>
    <roomname x="48" y="56" english="Don&apos;t Be Afraid" translation="نترس" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="49" y="52" english="Panic Room" translation="اتاق امن" explanation="A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic."/>
    <roomname x="49" y="54" english="Origami Room" translation="اتاق اریگامی" explanation="As in folded paper - this room is mirrored around the center point."/>
    <roomname x="49" y="56" english="Do as I Say..." translation="هر چی میگم انجام بده..." explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="50" y="51" english="The V Stooges" translation="پنج کله‌پوک" explanation="Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="50" y="52" english="1954 World Cup Vinyl" translation="صفحه جام جهانی ۱۹۵۴" explanation="Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)"/>
    <roomname x="50" y="56" english="...Not as I Do" translation="... نه هر کاری میکنم" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="51" y="53" english="The Final Challenge" translation="چالش آخر" explanation="One of the last challenges in the game."/>
    <roomname x="51" y="56" english="Mind Your Head" translation="حواست به سرت باشه" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="52" y="53" english="The Last Straw" translation="آخرین شانس" explanation="One more little challenge, just after the room called The Final Challenge"/>
    <roomname x="52" y="56" english="Do Try To Keep Up" translation="عقب نیافتی" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="53" y="48" english="Whee Sports" translation="ورزش هواآآ" explanation="Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)"/>
    <roomname x="53" y="49" english="Whizz Down The Shaft" translation="یه پرش سریع زود تند" explanation="Whizz is Australian slang for doing something quickly, I think"/>
    <roomname x="53" y="50" english="The Gravitron" translation="گراویترون" explanation="A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular)."/>
    <roomname x="53" y="51" english="Tunnel of Terror" translation="تونل وحشت" explanation="Another name inspired by funfairs."/>
    <roomname x="53" y="52" english="House of Mirrors" translation="خانه آینه‌ها" explanation="Another name inspired by funfairs."/>
    <roomname x="53" y="53" english="W" translation="W" explanation="This room has platforms in a W shape."/>
    <roomname x="53" y="56" english="You&apos;re Falling Behind" translation="داری عقب میافتی" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
    <roomname x="54" y="48" english="VVVVVV" translation="VVVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 6/6"/>
    <roomname x="54" y="49" english="VVVVV" translation="VVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 5/6"/>
    <roomname x="54" y="50" english="VVVV" translation="VVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 4/6"/>
    <roomname x="54" y="51" english="VVV" translation="VVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 3/6"/>
    <roomname x="54" y="52" english="VV" translation="VV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 2/6"/>
    <roomname x="54" y="53" english="V" translation="V" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 1/6"/>
    <roomname x="54" y="56" english="Class Dismissed!" translation="درس تمام!" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
</roomnames>
